AI Insights · Timothy · January 2023
Top 5 High Fantasy Games on iOS in New Zealand - Q4 2022
Explore the performance of the top 5 high fantasy games on iOS in New Zealand during Q4 2022, including trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the high fantasy games category on iOS in New Zealand saw notable performances from several apps. Here, we break down the weekly downloads, revenue, and active user trends for the top 5 games in this category.
Hero Clash:Catch the Thief from 9z Games(HK) showed a remarkable increase in weekly revenue, starting at a modest $44 in late November and peaking at approximately $3.6K by mid-December. Weekly downloads also exhibited a significant jump, reaching around 12.7K in the last week of November before gradually declining to 4.2K by the end of December. Active users followed a similar trend, peaking at nearly 19.7K in mid-December and then tapering off to 14.5K by the quarter's end.
Mighty Party: Battle Heroes from Panoramik Games experienced steady growth in weekly revenue, starting at $278 in late September and climbing to about $3.3K by the end of December. Weekly downloads fluctuated, with a high of 1.6K in late November and ending at 1.4K in the final week of December. Active users saw varied trends, peaking at 2K in the last week of December after a dip mid-quarter.
Clash of Clans by Supercell maintained a strong weekly revenue throughout the quarter, starting at $27.2K in late September and reaching a high of $33.4K in mid-December. Weekly downloads were relatively stable, hovering around 700 to 900, with a slight peak of 1K in late October. Active users showed a gradual decline from 121.7K in late September to 104K by the end of December.
Clash Royale, also from Supercell, experienced fluctuations in weekly revenue, with a notable peak of $8.4K in early October and another high of $8.2K in late October. Downloads remained fairly consistent, ranging from 500 to 800, with a slight increase to 866 in the last week of December. Active users varied slightly, peaking at 34.7K in late October and ending the quarter at 26.3K.
Clash Mini, another Supercell title, saw its highest weekly revenue of $4.5K in mid-December, declining to $845 by the end of the month. Weekly downloads started strong at 5.2K in early December but dropped significantly to 233 by the end of the month. Active users followed a similar pattern, peaking at 7.4K in mid-December and declining to 3.6K by the end of the quarter.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other applications.